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Harpoon ultimate edition steam
Harpoon ultimate edition steam





harpoon ultimate edition steam
  1. #Harpoon ultimate edition steam how to#
  2. #Harpoon ultimate edition steam update#
  3. #Harpoon ultimate edition steam archive#
  4. #Harpoon ultimate edition steam upgrade#

Those are all of the bugs in the PlanetImprovements.xml I know of. There are also several improvements which are missing their QueryGraphics (Manufacturing Matrix 元, Propaganda Center, Shrine of the Mithrilar, Terraforming). Sure, it's not really a serious issue (more a case of trolling the AI), but we might as well fix it while we're at it.Įnhanced Xeno Farm and its upgrade, Intensive Farming, are both unlocked by Xeno Farm Construction II. So you could build/destroy/re-build the Incinerator until the planet has a PQ of 1. However, the destructibility could lead to a potential exploit: the PQ-change is permanent and gets applied each time the Aul Incinerator gets build. This is more a case of inconsistency with the other PQ-changing improvements than of the Incinerator being broken or bugged.

#Harpoon ultimate edition steam upgrade#

Merchant Emporium: it doesn't upgrade from the Barter Station, because it is missing the S_UpgradeTarget tag.Īul Incinerator: it can be affected by Agents and is destructible. Replacing it with the PlanetQualit圜hange tag fixes the problem, but also requires adjusting the value, because the bonus-type changes from percentage to integer.

harpoon ultimate edition steam

Gaia Vortex: the PlanetaryQualityBonus tag doesn't work in TotA. (The values for the other two Temples are slightly off too, but that is only a minor issue.) This causes the Temple to only affect a handful of the Neutral races (those who are very close to becoming Good) and all Good ones. Temple of Neutrality: The MinAlignment tag is set too high, and it has no MaxAlignment tag. Replacing the ShipSpeedBonus tag with a bonus to the Speed ability fixes this.

harpoon ultimate edition steam

Gravity Accelerators: when traded to another race, that race doesn't get the speed bonus. So, how do we set them? I have the Torians on AIP 11 and the Iconians on AIP 8 in my mod, and it works okay that way (there is always room for improvement).Īs for the Drengin, Yor, and Korath, I kept them on AIP 7, because I thinks it's workable on the right settings (and because AIP 7 is the best AI as far as handling approval goes). Speaking of the Torians, how are we going to address the AIP-issue? We definitely can't keep them and the Iconians on AIP 10. Though they could use some help keeping their morale up in order to fully exploit their Super Breeder ability. The Torians, for example, have the best starting economy, due to their high pop-growth, so I don't think they need much help in that regard. I guess we could do it in a similar way here too: use what is best for each individual race, instead of trying to use the same approach for all. For example, I turned the Maintenance Grid of the Yor into a GA which grants a +25% bonus to civ-wide approval and a +25% bonus to planetary pop-growth. I did a mixed approach in my mod: slightly improved some improvements, gave some civ-wide bonuses, and turned some improvements into cheap starting GAs (which grant both a civ-wide and a planetary bonus). We could look at making the early improvements suck less, we could have them unlock slower, give civ-wide ability bonuses instead of improvements (which is fair, if every race gets something similar on their tech tree), we could make the improvements maintenance-free so that they don't pile on the pain to the maintenance bill so early on. Maiden666 - Suggestions for improvement (technology victory bonuses). MabusAltarn - UI changes, tech tree changes, AI value adjustment, keeper of the file archive, spreadsheet and change logs. MarvinKosh - Typo and description changes (English.str, Techtree.xml). Keeper of the change logs, spreadsheet and file archive. Gaunathor - Tech tree changes, descriptions and standardisation. The spreadsheet of data changes, hosted by MabusAltarn.Ĭredits for community member and Stardock staff involvement The list of bugs which can't be fixed with XML manipulation.

#Harpoon ultimate edition steam archive#

The file archive folder, hosted by MabusAltarn. Issues which can't be fixed with XML manipulation.

#Harpoon ultimate edition steam update#

The community update has been released as part of a rollout of Stardock products on GOG.com and is also available as an opt-in beta on Steam! They have been instrumental to the success of the community update, and I'm glad to have played a small part along the way.

harpoon ultimate edition steam

I sent a message to the other tech tree modders, and luckily secured the assistance of Gaunathor, and later MabusAltarn, as well as some dedicated members of the community who posted some valuable feedback. A bugfixing update would soon be on the way.

#Harpoon ultimate edition steam how to#

There was some discussion on the Steam forums as to how to get an update to GalCiv 2 out there.ĭraginol popped in and suggested that an update incorporating the expertise of the fanbase would be the best way forward.







Harpoon ultimate edition steam